![]() It’s kind of cathartic, but also forgettable and kind of plain. We’d clear entire dungeons without ever talking about anything happening on-screen. More often than not, my party of four would be chatting about our days, sharing news from our lives and catching up, while mindlessly hacking away in the background. There isn’t a whole lot of enemy variety either. Each of the core three areas have their own distinct look and feel, but the dungeons and locations within those areas all start to blend however. It’s colourful and eye-catching, genuinely pretty and the pets in particular are packed with personality, especially the Golden Retriever. To be fair, I have to praise Torchlight 3 on its art style and overall vibe. I don’t necessarily expect a complex narrative in an action RPG, but give me some reason to smash through the three acts presented. I tried to be invested in the lore but eventually I grew bored of that, plus my party were already smashing through the next wave of goblins so it didn’t matter that much in the grand scheme of things anyway. If you’re going to present so many different areas that mostly amount to “kill enemies loot and find the exit” I’d rather just keep doing that instead of having to interact with a nothing NPC. You go to town, talk to whoever, they give you a quest that is “go find this dungeon” or whatever, you go there and kill the boss and then come back to town to start it all over again. Part of the dangling threads that make Torchlight 3 feel so hollow is the desperate lack of story to tie everything together. It doesn’t take long before you fall into a sort of rhythm, going through the motions of clearing each area, picking the best gear on hand and sending the rest back to town on the back of your pet to be sold. It really is a matter of hacking and slashing, spamming whichever abilities you have assigned and watching those enemy health bars disappear until your foes explode into a pile of coins and loot. While in theory it is handy to provide a shield or buff for multiple party members to take advantage of, most battles are such a flurry of visual effects and chaos that you barely have time to strategise or coordinate to use any sort of real advantage. With four of us exploring together, it often felt like abilities didn’t matter that much overall, though. They’re all unique enough, although Railmaster is a solid choice if you’re looking at solo play. ![]() ![]() The Forged class is a robot tank using heat abilities with decent AOE damage, the Dusk Mage specialises in dark and light magic while the Sharpshooter is more of a ranged specialist with physical weapons like a bow. It can be upgraded with different abilities, such as mortars and a shield, and makes for a useful companion, alongside the actual pet companion that you also have on your journey (which, as cute as they are, mostly amount to being loot pack-mules). The Railmaster class is one of the more unique that I’ve seen in the genre, with a little train as a sort of pet that follows you around, leaving train-tracks on its path. Four different character classes provide a variety of abilities, along with an additional rune they can equip, all in order to tear through near-endless waves of disposable enemies before moving on to the next area. On paper, Torchlight 3 sounds like a great time, and honestly if you’re talking purely about gameplay mechanics it feels solid throughout. ![]()
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